@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
PLAYCDTRACK
12
@ENDIF
@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@IF
Turn
turn=every
@THEN
makeaggression
who=suevi
whom=northernmen
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=northernmen
whom=suevi
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=suevi
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=suevi
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=suevi
whom=berbers
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=berbers
whom=suevi
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=northernmen
whom=visigoths
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=visigoths
whom=northernmen
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=franks
whom=northernmen
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=northernmen
whom=franks
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=northernmen
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=northernmen
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=visigoths
whom=suevi
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=suevi
whom=visigoths
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=suevi
whom=franks
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=franks
whom=suevi
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=franks
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=franks
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=franks
whom=visigoths
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=visigoths
whom=franks
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=visigoths
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=visigoths
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=berbers
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=berbers
whom=byzantines
@ENDIF

@IF
NEGOTIATION
talker=suevi
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
makeaggression
who=suevi
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Suevi
listenertype=HumanOrComputer
@THEN
makeaggression
who=anybody
whom=suevi
@ENDIF
@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Byzantines
listenertype=HumanOrComputer
@THEN
makeaggression
who=Anybody
whom=Byzantines
@ENDIF
@IF
NEGOTIATION
talker=byzantines
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
makeaggression
who=byzantines
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=northernmen
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
makeaggression
who=northernmen
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=franks
talkertype=humanorcomputer
listener=anybody
listenertype=humanorcomputer
@THEN
makeaggression
who=franks
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=anybody
talkertype=humanorcomputer
listener=northernmen
listenertype=humanorcomputer
@THEN
makeaggression
who=anybody
whom=northernmen
@ENDIF
@IF
NEGOTIATION
talker=anybody
talkertype=humanorcomputer
listener=franks
listenertype=humanorcomputer
@THEN
makeaggression
who=anybody
whom=franks
@ENDIF
@IF
NEGOTIATION
talker=anybody
talkertype=humanorcomputer
listener=visigoths
listenertype=humanorcomputer
@THEN
makeaggression
who=anybody
whom=visigoths
@ENDIF
@IF
NEGOTIATION
talker=visigoths
talkertype=humanorcomputer
listener=anybody
listenertype=humanorcomputer
@THEN
makeaggression
who=visigoths
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=berbers
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
makeaggression
who=berbers
whom=anybody
@ENDIF
@IF
NEGOTIATION
talker=anybody
talkertype=HumanOrComputer
listener=berbers
listenertype=HumanOrComputer
@THEN
makeaggression
who=anybody
whom=berbers
@ENDIF

@IF
UnitKilled
unit=gontram
attacker=anybody
defender=franks
@THEN
TEXT
Gontram dies in battle. The Franks will surely recover from the
loss of their King, but by now anarchy reigns everywhere.
Frankish cities are mercilessly sacked and pillaged by the invaders. 
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=leovigild
attacker=anybody
defender=visigoths
@THEN
TEXT
Leovigild dies in battle. The Visigoths will surely recover from the
loss of their King, but by now anarchy reigns everywhere. Visigothic 
cities are mercilessly sacked by the invaders.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=miro
attacker=anybody
defender=suevi
@THEN
TEXT
Miro dies in battle. The Suevi will surely recover from the
loss of their King, but by now anarchy reigns everywhere. Suevian 
cities are mercilessly sacked by the invaders.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=liberius
attacker=anybody
defender=byzantines
@THEN
TEXT
Liberius, special envoy of the Emperor, dies in battle. The Byzantines
will surely recover from the loss of their general, but by now anarchy reigns
everywhere. Byzantine cities are mercilessly sacked by the invaders.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=aitzkolari
attacker=anybody
defender=northernmen
@THEN
TEXT
Aitzkolari dies in battle. Basques and Cantabrians will surely recover
from the loss of one of their best chiefs, but by now anarchy reigns 
everywhere. The villages are mercilessly sacked by the invaders.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=tarik
attacker=anybody
defender=berbers
@THEN
TEXT
Tarik, dies in battle. The Berbers will surely recover from the loss of
their general, but by now anarchy reigns everywhere. Berber camps are 
mercilessly sacked by the invaders.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
UnitKilled
unit=chief
attacker=anybody
defender=noname
@THEN
TEXT
Bagaudian chief killed! 200 gold ransom paid.
ENDTEXT
Changemoney
receiver=triggerattacker
amount=200
@ENDIF

@IF
Turn
turn=57
@THEN
TEXT
A new faith spreads throughout the world: the Islam!
ENDTEXT
GIVETECHNOLOGY
technology=81
receiver=berbers
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
86,30
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
86,30
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=69
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
46,74
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=69
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
7,29
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=69
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
41,7
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=96
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
95,19
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=96
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
90,30
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=96
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
77,37
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=96
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
100,16
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=111
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
64,66
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=111
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
38,76
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=111
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
18,76
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=111
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
38,4
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=111
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
57,5
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=90
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
6,60
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=90
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
5,45
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=90
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
9,31
endlocations
@ENDIF
@IF
RANDOMTURN
denominator=90
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
12,8
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^ATTENTION!!! -- SCENARIO RULES 
^
^This scenario was designed for you to be the Visigoths. If you have 
^decided to play with either Suevi or Byzantines instead, it is fine
^as well -but more difficult!. If you have picked up any of the other 
^civs, please quit and start over. There is no point at all in being 
^the Berbers, Northernmen or Franks (not to tell the "Noname"). 
^
^Whatever the civ you have decided to play with, you begin with a
^very strong unit in your capital that symbolizes the ruler. If your 
^ruler dies in combat you should quit this game. 
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=96
@THEN
CREATEUNIT
unit=Black Death
owner=noname
veteran=false
homecity=none
locations
69,45
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
TEXT
Bagaudian attacks in the Iberus Valley!
ENDTEXT
CREATEUNIT
unit=chief
owner=noname
veteran=yes
homecity=none
locations
59,23
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
58,26
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
59,27
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
59,25
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
61,25
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
62,24
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
63,23
endlocations
@ENDIF
@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
61,23
endlocations
@ENDIF

@IF
TURN
turn=18
@THEN
TEXT
Bagaudian attacks along the Durius river!
ENDTEXT
CREATEUNIT
unit=chief
owner=noname
veteran=yes
homecity=none
locations
46,22
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
48,22
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
50,22
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
52,22
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
51,21
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
48,20
endlocations
@ENDIF
@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=bagaudian
owner=noname
veteran=yes
homecity=none
locations
46,20
endlocations
@ENDIF

@IF
Turn
turn=26
@THEN
TEXT
III Council of Toledo: Catholicism is proclaimed the only religion
of the Visigothic state.
ENDTEXT
GIVETECHNOLOGY
technology=55
receiver=visigoths
@ENDIF

@IF
Turn
turn=117
@THEN
GIVETECHNOLOGY
technology=77
receiver=berbers
@ENDIF
@ENDEVENTS